Casual game design
Core loops, level pacing, fail states, reward timing, and onboarding that reduce friction for new players.
Careers
Open directions
Core loops, level pacing, fail states, reward timing, and onboarding that reduce friction for new players.
Game logic, UI implementation, performance, build testing, and maintenance for touch-first mobile games.
Icons, level screens, buttons, feedback states, store screenshots, and visual clarity for gameplay goals.
Store copy, screenshots, keywords, asset testing, and post-launch observation to improve how games reach players.
How to apply
Send a resume, portfolio, or playable demo. Please include your strongest discipline, game projects you have worked on, and how you would improve a casual puzzle game like Hotpot Order Puzzle.